martes, 24 de septiembre de 2013

[H618.Ebook] Fee Download The SparkFun Guide to Processing: Create Interactive Art with Code, by Derek Runberg

Fee Download The SparkFun Guide to Processing: Create Interactive Art with Code, by Derek Runberg

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The SparkFun Guide to Processing: Create Interactive Art with Code, by Derek Runberg

The SparkFun Guide to Processing: Create Interactive Art with Code, by Derek Runberg



The SparkFun Guide to Processing: Create Interactive Art with Code, by Derek Runberg

Fee Download The SparkFun Guide to Processing: Create Interactive Art with Code, by Derek Runberg

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The SparkFun Guide to Processing: Create Interactive Art with Code, by Derek Runberg

Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.

The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:

  • Make detailed pixel art and scale it to epic proportions
  • Write a maze game and build a MaKey MaKey controller with fruit buttons
  • Play, record, and sample audio to create your own soundboard
  • Fetch weather data from the Web and build a custom weather dashboard
  • Create visualizations that change based on sound, light, and temperature readings
With a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.

  • Sales Rank: #651224 in Books
  • Published on: 2015-09-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.20" h x .80" w x 7.00" l, .79 pounds
  • Binding: Paperback
  • 312 pages

Most helpful customer reviews

6 of 7 people found the following review helpful.
THE introduction to Processing!
By renaissance geek
Once upon a time, far too many years ago to think about, I was a young nerd at school. I loved the sciences, but I also loved the arts and for a while that was fine. The trouble was once I hit that point where they start giving you careers talks I had to make a decision as to whether I was going to be an arts person or a sciences person. It was a strictly binary choice, no shades of grey allowed. I went the sciences route but I’ve always rather pined for the arts. Things are improving and now there’s a burgeoning community of tech-artists who blend the best that art and digital tools have to offer and one of the digital tools finding favour is Processing.

If Processing is new to you, it’s an open source programming language and environment developed for use by designers and artists. It’s used in both video arts and as a tool in producing interactive installations. The language itself is built on Java (though a much simplified version) and was used as a basis for the Arduino programming environment, so if you’ve used either of these you will find it familiar. Whether it’s completely new or not The Sparkfun Guide To Processing is well worth a look.

The book is project driven and split into 14 chapters each with its own project, which gives you something to show at the end of each one. (You can download the code samples in the book via https://www.nostarch.com/sparkfunprocessing but I think that you get a better learning experience if you type it in and debug your errors, yourself.) The chapters follow the same structure: an introduction to the topic; an overview of the Processing concepts to be used; a walk through the project code and finally some pointers on how to extend the project. So far, so traditional. Where the book really shines is in its explanations of the conceptual underpinnings of the Processing language. I’ve used Processing a bit before and have some more in depth books on the language but this one clearly explains some of the underlying principles that I had failed to wrap my head around; there were more than a few eureka moments. I’m firmly of the opinion that you can do much more with a sound grounding in the principles of a language than just by knowing the syntax so this book really worked for me.

Content-wise, you get a pretty thorough grounding in what you need to get started. The book starts with installation and drawing simple images before moving onto dynamic and interactive art. From there it moves onto slightly more complex areas such as working with text, processing images and manipulating video. Part of the utility of Processing is not just what it can do out of the box but also using the copious available libraries, working with external data sources and connecting it to other pieces of hardware. These are covered by projects using the Minim sound library, reading and using JSON format data and interfacing with Arduino.

Of course no book is perfect and there are a few minor quibbles with The Sparkfun Guide To Processing. Firstly, and perhaps most importantly, there’s a big strip across the back saying “Covers Processing 2”; Processing is now in version 3. In all fairness, the first full release of Processing 3 was after the book’s release, but it has been in beta for a while now. This shouldn’t be a problem as everything in the book seems to work with Processing 3; but it may put off some users who might think that they are buying an obsolete product. Secondly the coverage of object oriented programming is scant to the point of being non-existent. There is an excellent description of what classes and objects are but you never actually write either, which is missing a powerful part of the language. You don’t actually need to write in an object oriented way to get things done in Processing but it does make things easier when you work with larger and more complex programs. Finally, some of the final chapter on hooking processing up to an Arduino is specific to a Sparkfun product (perhaps not unreasonably as this is The Sparkfun Guide To Processing) but I would have preferred to see it address the vanilla Arduino board.

Quibbles aside, this is the best introduction to Processing I’ve seen. In fact I may go as far as to say it’s the best introduction to any programming language I’ve seen. It’s clear, concise and engagingly written. If you thinking about getting into digital art then this book definitely deserves a place on your bookshelf.

In summary, all I can say is arty nerdy types rejoice; someone’s got your back! Bravo for No Starch Press; bravo for Sparkfun and most of all bravo for Derek Runberg.

1 of 1 people found the following review helpful.
The book is organized like a technological cookbook where each chapter's recipe builds on ...
By Eric Forte
"The SparkFun guide to Processing" is a project-based book for the Processing language. Processing is a Java-based programming language that runs on Linux, Windows and Mac OSX with which one can manipulate images, draw graphics on computer screens, even communicate with Arduino microcontrollers. The book is organized like a technological cookbook where each chapter's recipe builds on the lessons learned from the previous one. Much of the material is culled from a class the author taught to middle schoolers and one could definitely see it being used even in an introductory college class or in a community "Maker" course. The book is a well-written collaboration between No Starch Press and SparkFun Electronics and its usage of graphics and code make it, quite frankly, a gorgeous technology book worth having.

In the interest of disclosure, I received a review copy of this title from the publish, No Starch Press.

0 of 0 people found the following review helpful.
Great Resource for Teachers and Hobbyists interested in STEAM and Maker Movement
By Matthieu Smith
Derek has created a great resource for the classroom teacher or "maker". I teach a digital art class to high schoolers. One of my goals is to encourage my art students to create interactive and kinetic artwork utilizing coding and robotics. This book is a GREAT resource for anyone who wants to explore these topics. It is written simply (good mix of technical descriptions and verbiage that is approachable to the complete beginner). This can be used as a text book that your students can work independently and develop their knowledge in their own way.

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